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Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
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  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Category: 601165 – Major Project

003_PRAC:Practical Work

Jul 28, 2023ibbotson2020Practical

Post 7 – 601165 – Post – Production – Reflections

Feb 6, 2023ibbotson2020Development Log

With my environment done its time to take a step back and reflect on what I have achieved with this project. What went well and what didn’t during development and what I would change if I were to redo the project. As this is also the last piece of work I will be producing for…

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Post 6 – 601165 – Post – Production – Tree Creation, lighting and Water Implementation

Feb 6, 2023ibbotson2020Development Log

With my environment almost complete it is time to address the final few things I need to do before I can begin gathering my final renders and reflections of the environment. :: Tree Creation :: The last aspect of my blockout environment, the trees are perhaps the most important part of the scene, for while…

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Post 5 – 601165 – Production – Substance Painter

Feb 5, 2023ibbotson2020Development Log

Unlike with Substance Designer I am not new to the process of texturing using Substance Painter. Rather it is simply something I need to continue to refine for me to eventually be able to create professional standard textures for my assets. :: Texturing Examples :: Below you can see a few of the examples of…

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Post 4 – 601165 – Production – Substance Designer

Feb 4, 2023ibbotson2020Development Log

My next step was to create the landscape for the environment, which most notably included creating an original base material for the forest floor. This required me to use a software called Substance Designer, something I had never used before this project. The materials created through this software are not asset specific, but rather are…

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Post 3 – 601165 – Production – ZBrush Implementation

Feb 3, 2023ibbotson2020Development Log

As discussed at the end of my modelling post I needed to use ZBrush for a couple of my assets. As an environment artist I would be expected to have a level of proficiency with the software and for natural structures such as the stone wall which is the largest hero prop of the scene…

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Post 2 – 601165 – Production – Maya Creations

Feb 2, 2023ibbotson2020Development Log

I won’t show the details of how I create every individual asset in the scene, as this would be rehashing things I have demonstrated in other modules. My aim for this project is to prepare me for employment at a game studio, so instead I will show what I did with considerations to future employment.…

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Post 1 – 601165 – Production – Development Reintroduction and Reference Board

Feb 1, 2023ibbotson2020Development Log

With this project being split over two semesters I thought it would be good to create a quick post to serve as a reintroduction to the environment I am creating, what goals I am to gain from creating this environment and gathering one condensed reference board before I move onto modelling. :: Project Summary ::…

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Post 10 – 601165 – Major Project – Pre-Production – Proposal Summary & Asset List

Nov 28, 2022ibbotson2020Proposal

In this post I am going to detail why I chose to make a 3D Environment for my major project and what I have gained in creating this proposal document. While I have included summary paragraphs in each blog posts here I will take a brief overview of what I have gathered in creating this…

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Post 9 – 601165 – Major Project – Pre-Production – 3D Blockout & Feedback

Oct 20, 2022ibbotson2020Proposal

The final step before I can start production on my environment is to create a 3D Blockout of the scene. This will allow me to get a sense for the visual I am trying to create in a 3D setting, which I find much more useful than the 2D sketches I created previously. It also…

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