551307 – Creative Business – Prototype Design
:: List of Assets Created ::
3D Character Design – Week 3 – Zspheres experiment
This week we had a play with using zspheres to create the skeleton of a chosen animal. I thought an insect would be a good choice as their body types tend to have many changes of direction, which would mean that I could get a lot of use out of zspheres. Obviously, I would need…
500730 – 3D Character Design – Production – Accessories & Poses
As mentioned in my character personality post I want to show my character as a slave in poor health, imprisoned by some unseen master. While I can show my character malnourished using just the body structure, I feel like showing them to be a slave will come with the accessories given. :: Accessories :: Firstly,…
00730 – 3D Character Design – Production – Full Body
:: Body Modelling :: With the individual body parts modelled to a standard I am happy with it came time to merge the sub tools into one. (Fig.1). This did give the issue of how to blend the arms and leg joints to the rest of the body, as at the start they were simply…
551307 – Creative Business – Professional Logo
Mixed Martial Arts has in recent years tried hard to be taken as a serious worldwide sport in line with the sport’s sudden popularity growth. As a part of this new professional image every promotion is striving for, they have each left behind the more complicated 3d logos for the more modern style of simple…
500730 – 3D Character Design – Production – Wing(s)
In the books I am using as reference the character is described as possessing ‘a single crooked wing’ (Holmberg, N. 2019). However, I don’t think this design would translate well to 3D. I worry that by giving just a single wing the character would seem unfinished. To avoid this I aim to give the character…
500730 – 3D Character Design – Production – Head & Face
:: Pre Production :: With the head I intend to change my character from the book descriptions quite a lot. This is in an attempt to make my character appear more monstrous than that described in the book material. For example, I changed the eyes from the human appearance described to those of the gecko…
500730 – 3D Character Design – Production – Arms
The arms and legs of the character are going to share many characteristics, but I do think it important to differentiate them from each other where I can in order to avoid making my character seem like they should walk on all fours. Just like with the legs I began by gathering references of the…
500730 – 3D Character Design – Production – Legs
:: Pre Production :: The character of ‘Isepia’ in the books is a rather basic design, simply a woman’s figure with wings and clawed hands. However I imagine this design would not transfer to 3D particularly well. I think that following this description would lead to a character that wouldn’t capture the monstrous design I…