Skip to content
  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
        • Team Project
      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
  • Year 3 Modules
    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
      • Proposal
      • Development Log
      • Practical
  • About Me & Contact
  • Fraser Ibbotson – Graphic Design Portfolio
  • PPD
  • Industry Portfolio

Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Category: Semester 1

661893 – Digital Storytelling – Pre-Production – Expanding ‘What If?’ Scenarios

Oct 16, 2022ibbotson2020661893 - Digital Storytelling

:: Levels of Narrative Development :: Using my ‘what if’ ideas I had three very broad ideas for world settings. However, after discussing these ideas with the lecturer it became clear I would need to explore these worlds further. While these ideas are a good start, they are very basic and desperately need further exploration.…

Read More

Post 5 – 601165 – Major Project – Pre-Production Research – Understanding PBR

Oct 15, 2022ibbotson2020Proposal

As discovered in my industry research post, most 3d environment artist roles demand their applicants show ‘An understanding of PBR materials.’ I believe that I do create PBR textures through my use of the substance software’s. But it would still be beneficial for me to understand what is meant by the term. If I am…

Read More

Post 4 – 601165 – Major Project – Pre-Production Research – Understanding LOD’s & Exploring Nanite

Oct 14, 2022ibbotson2020Proposal

As discussed in my industry research post many studios expect their junior artists to be able to demonstrate an understanding of LOD’s in their work. This is not something I have considered before, and appears to be a further refinement to the standard low and high poly baking I have practised for the past two…

Read More

Post 3 – 601165 – Major Project – Pre-Production – Portfolio Critique & Professional Workflow Research

Oct 13, 2022ibbotson2020Proposal

Now that I had identified a few things a lot of studios look for in their candidates, I need to see how my portfolio stands currently. I am aware that my portfolio is not of a standard currently to be competitive in the job market, but it would be very useful to gather opinions from…

Read More

Post 5 – 601166 – Visual Effects – Pre-Production – Niagara Exploration

Oct 12, 2022ibbotson2020601166 - Visual FX & Post Production

Now I have explored both lighting and camerawork within Unreal Engine I can move onto the final new aspect of this module. Creating the visual effects using Niagara in Unreal Engine. I require specific effects for my production piece but before I go about trying to create them I first need to explore the process…

Read More

Post 2 – 601165 – Major Project – Pre-Production – Industry Research & Defined Project Goals

Oct 12, 2022ibbotson2020Proposal

Before I can begin crafting ideas for my environment I need to understand exactly what I need to show with the piece. I need to understand what studios are looking for in a portfolio piece before I can decide on what kind of environment will highlight these aspects. :: Industry Research :: Junior environment arts…

Read More

Post 4 – 601166 – Visual Effects – Pre-Production – Camera Experimentation

Oct 1, 2022ibbotson2020601166 - Visual FX & Post Production

Now I have explored lighting in unreal engine I need to come to grips with using the game engine as a film creating software. I have only ever considered unreal engine as a game engine software previously however with this production I am able to approach the engine as a film making tool instead. A…

Read More

Post 3 – 601166 – Visual Effects – Pre-Production – Understanding Lighting

Sep 30, 2022ibbotson2020601166 - Visual FX & Post Production

A large part of crafting a visually pleasing scene comes with the lighting of the piece. My idea calls for an exterior night-time environment, for which I will need to be careful with what lighting I use. Before I can decide the lighting I intend to use for my piece though, I need to understand…

Read More

Post 2 – 601166 – Visual Effects – Pre-Production – Storyboarding & Animatic

Sep 30, 2022ibbotson2020601166 - Visual FX & Post Production

:: My idea :: Now that I had my idea somewhat solidified, I can begin pre-production for my piece, starting with the storyboards. A good thing about using Unreal Engine for the production is that I can experiment with different camera techniques in real time, so these storyboards are able to be altered somewhat in…

Read More

Post 1 – 601166 – Visual Effects – Pre-Production – Initial Response

Sep 30, 2022ibbotson2020601166 - Visual FX & Post Production

:: What Are Visual Effects? :: Before I can decide what production piece I want to create, I need to fully understand what VFX are and how they are used in video games. Where does lighting end and visual effects begin? Likewise, do user interfaces count as visual effects? ‘VFX or Visual Effects, is the…

Read More

Posts navigation

Previous 1 2 3 4 Next
Developed by Shuttle Themes. Powered by WordPress.