Skip to content
  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
        • Team Project
      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
  • Year 3 Modules
    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
      • Proposal
      • Development Log
      • Practical
  • About Me & Contact
  • Fraser Ibbotson – Graphic Design Portfolio
  • PPD
  • Industry Portfolio

Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Category: 440946 – Intro To Game Engines

Intro to game engines – Devlog 5 – Playtest Response

Jan 25, 2021ibbotson2020440946 - Intro To Game Engines

While my game wasn’t as far along with development as I wanted, I did manage to get a few people to playtest my game and took their comments on board. I approached three people, each of whom had different experience with games. I have listed their quotes below along with my responses to the responses…

Read More

Intro to game engines – Devlog 6 – Final Thoughts

Jan 25, 2021ibbotson20201 Comment440946 - Intro To Game Engines

Welcome to my final devlog. here I will give general thoughts of the issues and challenges I encountered while making my game as well as my thoughts on the final product. There were a few finishing touches I had to make before I would feel comfortable submitting my game. I added a backing track, which…

Read More

Intro to game engines – Devlog 4 – The Tricky Things

Jan 25, 2021ibbotson2020440946 - Intro To Game Engines

I had a meeting with Stuart in order to fix the enemy respawn issue, as it was very confusing and tricky to solve. Ultimately, we did manage to fix the issue but with a compromise being that now all the enemy have the same health. I would have liked to have the different enemies have…

Read More

Intro to game engines – Devlog 3 – Making Progress

Jan 13, 2021ibbotson2020440946 - Intro To Game Engines

At this stage I have a more complete game however there are a few issues. I do now have prefabs of my different enemy sprites though I have an issue with the respawning of these different enemies I need to fix. These different enemies each have different variables for the speed and their health, which…

Read More

Intro to game engines – Devlog 2 – Big Changes Coming

Dec 26, 2020ibbotson2020440946 - Intro To Game Engines

In my previous devlog I talked about my plan to make a 2D top down tower defence game. However, as I am not confident with coding, I was planning on finding and using various tutorials to create my game. From what I have found however there is only one tutorial I could potentially use and…

Read More

Intro to game engines – Devlog 1 – Hopeful Beginnings

Nov 15, 2020ibbotson2020440946 - Intro To Game Engines

During the planning stages of Eiffel Tower Defence I created a rough timeline I will be attempting to stick to. This being the first week of production I followed the timeline and created the assets for the enemies, turrets and the Eiffel Tower. I also sourced a cobble background from Itch.io (BTL games, 2020. Available…

Read More

Developed by Shuttle Themes. Powered by WordPress.