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  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
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      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
  • Year 3 Modules
    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
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Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Category: Development Log

500728 – Dev Log 5 – Reflections

Feb 25, 2022ibbotson2020Development Log

I feel much more positive about this group experience than my previous group project experience from the team project module. A greater understanding of my personality type led me to be able to utilise my working method in such a way that it would benefit rather than hinder the group. The role I chose was…

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500728 – Dev Log 4 – Design Process

Feb 25, 2022ibbotson2020Development Log

:: 3D Blockout :: After I received the 2D layout from Jak my first step was to create my 3D Blockout. This gave me the starting structure and informed me of the furnishings the group wanted, while still allowing me freedom to create assets I felt would sit well within the environment. The 2D layout…

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500728 – Dev Log 3 – Group Dynamics

Feb 25, 2022ibbotson2020Development Log

The group consisted of three members. Both Liam and I worked on the 3D environment while Jak worked on 2D elements to present the company as a game development studio such as a website and logo. Both myself and Liam would be largely working from home with Jak living on campus and gaining weekly feedback…

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500728 – Dev Log 2 – Organisational Skills, Schedules & Planning

Feb 25, 2022ibbotson2020Development Log

My role in this project, while allowing my to work largely independently, did directly influence another group member being able to produce work. As a 3D modeller I needed to produce high quality assets I was happy with while also providing the exported assets to the group for texturing swiftly, so as not to delay…

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500728 – Dev Log 1 – Individual Role

Feb 25, 2022ibbotson2020Development Log

:: Understanding My Personality :: Before I get into the specifics of why I chose the role I did for my group, I first looked into what my personality type was in order to understand the best practises I can take to be an effective group member. I used the below test, from 16personilites.com (Ref.1,2)…

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