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Fraser Ibbotson - 647603

  • Home
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  • PPD

Category: 551310 – 3D Character Animation

551310 – 3D Character Animation – Post Production – Reflection

May 14, 2022ibbotson2020551310 - 3D Character Animation

:: Animation 1 – Walk Cycle :: I think the walk cycle shows the basics of 3D animation well and by adding details such as blinking, along with the tie and hair bun moving with each step, the cycle is well polished. I also think by animating the camara It adds visual interest to the…

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551310 – 3D Character Animation – Production – Animation 3 – ‘Bottle Catch’

Mar 4, 2022ibbotson2020551310 - 3D Character Animation

:: Production :: It was tricky finding references for such a specific animation. Ideally, I would act out the animation for reference, however I can’t perform the skill and my body type is very different to the character’s. Instead I found references for specific parts of the animation, and filled in the gaps with original…

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551310 – 3D Character Animation – Production – Animation 2 – ‘Run Cycle’

Mar 1, 2022ibbotson2020551310 - 3D Character Animation

:: Production :: I was able to find a very useful reference for this animation (Ref.1). However, many things went wrong which required fixing in the design process. I began by importing the video as a tiff sequence (Fig.1), and immediately ran into an issue with the weight paints around the elbow (Fig.2). I redid…

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551310 – 3D Character Animation – Production – Animation 1 – ‘Walk Cycle’

Mar 1, 2022ibbotson2020551310 - 3D Character Animation

:: Research/Plan :: Being my first animation I used a lot of references in the design process of this animation. What I found most useful from these tutorial videos was learning how to add image sequences in maya. Which was incredibly valuable for keying accurately. :: Production :: :: Attempt 1 :: I first attempted…

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551310 – 3D CHARACTER ANIMATION – PRODUCTION – Weight Painting & Shape Blending

Feb 28, 2022ibbotson2020551310 - 3D Character Animation

:: Research :: I hadn’t attempted weight painting before, so I wanted understand the principles. I looked at the below video, along with the materials on canvas while I was trying to understand the theory behind the process. Much like when learning how to UV models I picked up my own style for the technique…

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551310 – 3D Character Animation – Production – Character Rigging & Handle Creation

Feb 27, 2022ibbotson2020551310 - 3D Character Animation

:: Research :: Before I can animate my character, I need to rig my character. This is the most important step of the animation process as a polished rig is required for me to create any quality animations There is an automatic rigging feature within maya, But much like the auto UV unwrap tool you…

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551310 – 3D Character Animation – Pre Production Planning

Feb 1, 2022ibbotson2020551310 - 3D Character Animation

:: Initial Reaction :: My 3D Character design came from a book scene which describes a animal hybrid flying on ‘a single crooked wing’. This meant that animation lay at the heart of that character. However, I was unable to create a quality low poly model which I could use to animate the character (Fig.1).…

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