Skip to content
  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
        • Team Project
      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
  • Year 3 Modules
    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
      • Proposal
      • Development Log
      • Practical
  • About Me & Contact
  • Fraser Ibbotson – Graphic Design Portfolio
  • PPD
  • Industry Portfolio

Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Category: 400573 – 3D Asset Design

3D Art for Games – Assignment Part 2 – ‘Diner Pack’ Asset Video

Jan 27, 2021ibbotson2020400573 - 3D Asset Design

In this post I will ink the video I will submit for part 2 of the assignment. I will also list my overall thoughts on my assets as an asset pack. I approached the video as a sort of promo for the asset pack and so I thought it would be nice to add music,…

Read More

3D Art for Games – ‘Diner Pack’ reference list

Jan 27, 2021ibbotson2020400573 - 3D Asset Design

I’m unsure how to present the reference list in its own blog post. I have referenced the resources used in each asset in their separate production posts but to meet the criteria I will list the various references in alphabetical order below. ‘Diner Pack’ Reference List: Adexa.co.uk. Professional Espresso Coffee Machine Automatic Tall Cups 3 groups…

Read More

3D Art for Games – Wireframes – Post 5 – Coffee Machine + Wheels (x2)

Jan 23, 2021ibbotson2020400573 - 3D Asset Design

Coffee Machine I think my best two models are the fuel pump and the coffee machine, which is strange as I didn’t intend for these two to be the focal points of my asset pack. I think these models work well as they strike a nice balance between simplicity and detail. You can see in…

Read More

3D Art for Games – Wireframes – Post 4 – Drinks Dispenser + Jukebox

Jan 23, 2021ibbotson2020400573 - 3D Asset Design

Drinks Dispenser I had a few issues with this model, but the end result worked as well as I could have hoped, in this model again I adapted a mike Hermes method video which gave me the tile design I have here. You can see how I changed the topology from his method in order…

Read More

3D Art for Games – Renders – Post 5 – Coffee Machine + Wheels (x2)

Jan 20, 2021ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Coffee Machine The coffee…

Read More

3D Art for Games – Renders – Post 4 – Drinks Dispenser + Jukebox

Jan 20, 2021ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Drinks Dispenser The final…

Read More

3D Art for Games – Renders – Post 3 – Booth Seat + Vintage TV

Jan 19, 2021ibbotson20201 Comment400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Booth Seat I used…

Read More

3D Art for Games – Renders – Post 2 – Vintage Fuel Pump + Vintage Phone

Jan 19, 2021ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Fuel Pump I decided…

Read More

3D Art for Games – Renders – Post 1 – Ceiling light + Bar Stool

Dec 16, 2020ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. In these render posts…

Read More

3D Art for Games – Production – Model 10 – Car Front End / Tyre Stack

Dec 10, 2020ibbotson2020400573 - 3D Asset Design

This was my final asset, and it ended up being a long journey with much frustration in it. I really wanted to learn how to make a car in Maya. Thinking ahead to whether I decide to go into 3D asset design as a career one of the largest studios around where I live is…

Read More

Posts navigation

1 2 3 Next
Developed by Shuttle Themes. Powered by WordPress.