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  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
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      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
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    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
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Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Author: ibbotson2020

551310 – 3D Character Animation – Production – Animation 1 – ‘Walk Cycle’

Mar 1, 2022ibbotson2020551310 - 3D Character Animation

:: Research/Plan :: Being my first animation I used a lot of references in the design process of this animation. What I found most useful from these tutorial videos was learning how to add image sequences in maya. Which was incredibly valuable for keying accurately. :: Production :: :: Attempt 1 :: I first attempted…

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551310 – 3D CHARACTER ANIMATION – PRODUCTION – Weight Painting & Shape Blending

Feb 28, 2022ibbotson2020551310 - 3D Character Animation

:: Research :: I hadn’t attempted weight painting before, so I wanted understand the principles. I looked at the below video, along with the materials on canvas while I was trying to understand the theory behind the process. Much like when learning how to UV models I picked up my own style for the technique…

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551310 – 3D Character Animation – Production – Character Rigging & Handle Creation

Feb 27, 2022ibbotson2020551310 - 3D Character Animation

:: Research :: Before I can animate my character, I need to rig my character. This is the most important step of the animation process as a polished rig is required for me to create any quality animations There is an automatic rigging feature within maya, But much like the auto UV unwrap tool you…

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500728 – Team Project – Powerpoint Presentation Video

Feb 25, 2022ibbotson2020Team Project

500728 – Dev Log 5 – Reflections

Feb 25, 2022ibbotson2020Development Log

I feel much more positive about this group experience than my previous group project experience from the team project module. A greater understanding of my personality type led me to be able to utilise my working method in such a way that it would benefit rather than hinder the group. The role I chose was…

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500728 – Dev Log 4 – Design Process

Feb 25, 2022ibbotson2020Development Log

:: 3D Blockout :: After I received the 2D layout from Jak my first step was to create my 3D Blockout. This gave me the starting structure and informed me of the furnishings the group wanted, while still allowing me freedom to create assets I felt would sit well within the environment. The 2D layout…

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500728 – Dev Log 3 – Group Dynamics

Feb 25, 2022ibbotson2020Development Log

The group consisted of three members. Both Liam and I worked on the 3D environment while Jak worked on 2D elements to present the company as a game development studio such as a website and logo. Both myself and Liam would be largely working from home with Jak living on campus and gaining weekly feedback…

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500728 – Dev Log 2 – Organisational Skills, Schedules & Planning

Feb 25, 2022ibbotson2020Development Log

My role in this project, while allowing my to work largely independently, did directly influence another group member being able to produce work. As a 3D modeller I needed to produce high quality assets I was happy with while also providing the exported assets to the group for texturing swiftly, so as not to delay…

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500728 – Dev Log 1 – Individual Role

Feb 25, 2022ibbotson2020Development Log

:: Understanding My Personality :: Before I get into the specifics of why I chose the role I did for my group, I first looked into what my personality type was in order to understand the best practises I can take to be an effective group member. I used the below test, from 16personilites.com (Ref.1,2)…

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551308 – Prototype 1 – Fragments

Feb 22, 2022ibbotson2020551308 - Rapid Prototype Design

:: Research :: The one word theme for this weeks task was ‘Fragments’. I began by searching the word into google images and just visually studying the results. I saw many broken glass images (ref.1). which reminded me of the road layout around the Arc de Triomphe (Fig.1). which has many wide roads leading to…

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