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  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
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      • 400572 – Team Project
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      • 500730 – 3D Character Design
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      • 601166 – Visual FX & Post Production
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      • 601164 – Designer Self
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  • Industry Portfolio
  • PPD

Author: ibbotson2020

Post 1 – 601165 – Major Project – Pre-Production – Initial Response

Sep 26, 2022ibbotson2020Proposal

:: Initial Plan :: I considered my post university interests heavily when deciding on my major project. I hope to progress into a career as a 3D environment artist; so I will use this module as an opportunity to develop my talents in this area. creating a portfolio piece of a quality that will allow…

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551310 – 3D Character Animation – Post Production – Reflection

May 14, 2022ibbotson2020551310 - 3D Character Animation

:: Animation 1 – Walk Cycle :: I think the walk cycle shows the basics of 3D animation well and by adding details such as blinking, along with the tie and hair bun moving with each step, the cycle is well polished. I also think by animating the camara It adds visual interest to the…

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551308 – RAPID PROTOTYPE – FINAL SUBMISION

May 6, 2022ibbotson2020551308 - Rapid Prototype Design

SUBMISSION 1: PROTOTYPE 2 – ‘INTERACTIVE PAPER’ For my individual development log and my original weekly video including referencing for this prototype click here SUBMISSION 2: PROTOTYPE 5 – ‘VOICE’ For my individual development log and my original weekly video including referencing for this prototype click here SUBMISSION 3: PROTOTYPE 6 – ‘TEAMWORK’ For my…

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551308 – Prototype 7 – ‘History’

May 1, 2022ibbotson2020551308 - Rapid Prototype Design

‘This weeks theme (and your sixth theme of seven) is C Y O T (Choose Your Own Theme)’ -Stuart Lilford :: Research :: The theme for this week was a bit of a curve ball, in that we got to choose our own theme. A nice way to end the weekly themes really. We were…

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551308 – Prototype 6 – ‘TeamWork’

Apr 10, 2022ibbotson2020551308 - Rapid Prototype Design

‘This weeks theme (and your sixth theme of seven) is T E A M W O R K‘ -Stuart Lilford :: Research :: This weeks theme was a difficult one for me, It took me a long time to think of an idea I could develop enough for it to be called a prototype. Plus it…

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551308 – Prototype 5 – ‘Voice’

Mar 29, 2022ibbotson2020551308 - Rapid Prototype Design

‘This weeks theme (and your fifth theme of seven) is V O I C E‘ -Stuart Lilford :: Research :: This weeks theme sparked many more ideas than last weeks (chindogu). As such I had a few different ideas for the theme before deciding on a specific one which particularly interested me. I wondered if I…

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551308 – Prototype 3 – ’10 Seconds’

Mar 18, 2022ibbotson2020551308 - Rapid Prototype Design

:: Research :: For this week’s task we had to incorporate the theme of 10 seconds somewhere in our idea. This much last week was a difficult theme, particularly given the very short timeframe I had to create my idea. Many of the ideas shown were for video games, which was not something I wanted…

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551310 – 3D Character Animation – Production – Animation 3 – ‘Bottle Catch’

Mar 4, 2022ibbotson2020551310 - 3D Character Animation

:: Production :: It was tricky finding references for such a specific animation. Ideally, I would act out the animation for reference, however I can’t perform the skill and my body type is very different to the character’s. Instead I found references for specific parts of the animation, and filled in the gaps with original…

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551308 – Prototype 2 – ‘Interactive Paper’

Mar 1, 2022ibbotson2020551308 - Rapid Prototype Design

‘For theme 2 you must create an interactive digital prototype that somehow incorporates elements printed on paper.’ Stuart Lilford :: Research :: The theme for this week was pretty challenging and did require a lot of time to think through how I could approach the theme of having an interactive element that works in tandem…

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551310 – 3D Character Animation – Production – Animation 2 – ‘Run Cycle’

Mar 1, 2022ibbotson2020551310 - 3D Character Animation

:: Production :: I was able to find a very useful reference for this animation (Ref.1). However, many things went wrong which required fixing in the design process. I began by importing the video as a tiff sequence (Fig.1), and immediately ran into an issue with the weight paints around the elbow (Fig.2). I redid…

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