Skip to content
  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
        • Team Project
      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
  • Year 3 Modules
    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
      • Proposal
      • Development Log
      • Practical
  • About Me & Contact
  • Fraser Ibbotson – Graphic Design Portfolio
  • PPD
  • Industry Portfolio

Fraser Ibbotson - 647603

  • Home
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD
  • About Me & Contact
  • Biz – Portfolio
  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Author: ibbotson2020

2D Art for Games – Travel Poster

Nov 18, 2020ibbotson2020440947 - 2D Art for games

For week eight I was tasked with using adobe Illustrator to create a graphic design piece using typography, guidelines, and coloured shapes. I approached this task using travel posters for inspiration as they often feature very bold shapely designs. When I was a child I used to be obsessed with the stars in the night…

Read More

Intro to game engines – Devlog 1 – Hopeful Beginnings

Nov 15, 2020ibbotson2020440946 - Intro To Game Engines

During the planning stages of Eiffel Tower Defence I created a rough timeline I will be attempting to stick to. This being the first week of production I followed the timeline and created the assets for the enemies, turrets and the Eiffel Tower. I also sourced a cobble background from Itch.io (BTL games, 2020. Available…

Read More

2D Art for Games – Shape in Character design.

Oct 27, 2020ibbotson2020440947 - 2D Art for games

For one week I was set the task of drawing a character using influences of shape. I found this subject to be fascinating, really liking how a character can be given attributes visually purely through the use of shape. To begin with I focused on shape while designing different heads. I used stylized political cartoons…

Read More

2D Art for Games – Atomic Bomber Logo

Oct 23, 2020ibbotson2020440947 - 2D Art for games

For this week’s Task I was told we had to redesign the logo for a mobile game called ‘Atomic Bomber’. The original as you can see is a very bright and colourful game, bordering on childish with the rough lines and basic art style. The first thing I thought was that the art in the…

Read More

3D Asset Design – Week 3 – High & Low Poly Crate

Oct 14, 2020ibbotson2020Uncategorized

For week three I was tasked with creating a high and low poly version of a crate so that next week we could move onto baking the asset for use in a theoretical game. While there was a tutorial available to create a specific crate, I have a very cool crate in my house which…

Read More

2D Art for games – Perspective Pencil Sketch

Oct 13, 2020ibbotson2020440947 - 2D Art for games

For week three I was tasked with producing a hand drawn perspective image. In order to do this, I first needed to find an interesting image to base my drawing off. Near where I live, there are many forest walks. One of which has a very interestingly designed house which I felt would lend itself…

Read More

3D Asset design – Task 2 – Table Scene

Oct 11, 2020ibbotson2020Uncategorized

For my second week I was tasked to create a scene with a table; tablecloth and a fruit bowl. In order to do this, I would have to experiment with a number of tools and methods that I had not used previously. When being met with this task the first thing I thought was that…

Read More

3D Asset design – Task 1 – Mug Attempt

Sep 29, 2020ibbotson2020Uncategorized

This was my first attempt at creating a 3D asset using Autodesk maya. I attempted several different designs before settling one. Firstly, I created a standard polygon cylinder. With the default height, width, and depth. Next, I switched to face mode and deleted the top layer of the cylinder. Thus, giving me a very basic…

Read More

Posts navigation

Previous 1 … 14 15
Developed by Shuttle Themes. Powered by WordPress.