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  • Year 1 Modules
    • Semester 1
      • 400573 – 3D Asset Design
      • 440946 – Intro To Game Engines
      • 440947 – 2D Art for games
    • Semester 2
      • 400572 – Team Project
      • 440948 – Introduction to Motion Graphics and Animation
  • Year 2 Modules
    • Semester 1
      • 500730 – 3D Character Design
      • 551307 – Creative Business: Pitching & Design
        • Biz – Portfolio
      • 551309 – Level Design
    • Semester 2
      • 500728 – Professional Practice
        • Class Work
        • Development Log
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      • 551308 – Rapid Prototype Design
      • 551310 – 3D Character Animation
  • Year 3 Modules
    • Semester 1
      • 601166 – Visual FX & Post Production
      • 661893 – Digital Storytelling
    • Semester 2
      • 601164 – Designer Self
      • 661841 – Immersive Design
    • 601165 – Major Project
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  • About Me & Contact
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  • Fraser Ibbotson – Graphic Design Portfolio
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  • About Me & Contact
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  • Fraser Ibbotson – Graphic Design Portfolio
  • Industry Portfolio
  • PPD

Author: ibbotson2020

2D Art for Games – Sprites for Game Project.

Nov 24, 2020ibbotson2020440947 - 2D Art for games

This Post is for the artwork I have made for use in my game project found in 440940 I Intro to Game Engines. My second assignment for 440940- Intro to game engines is to create a game. I have chosen to do a 2d top down tower defence game and created my assets. I have…

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3D Art for Games – Wireframes – Post 3 – Booth Seat + 1950’s TV

Nov 23, 2020ibbotson2020400573 - 3D Asset Design

Booth Seat With such a simple model, there wasn’t really many places for me to mess up my topology. It’s a shame I couldn’t get the cushion to export to substance, but I do think the design could be made manually just as easily as the Mike Hermes video did. I found a few times…

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2D Art for Games – Proportions Drawing.

Nov 23, 2020ibbotson2020440947 - 2D Art for games

I was set a task to use accurate proportion in a character sketch. For this I found a very useful resource on Pinterest which demonstrated the idea of accurate character height perfectly. Visually it tells how high a character drawing should be based on the height of the head used. For male character, they should…

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3D Art for Games – Production – Model 4 – 1950’s Wall Phone.

Nov 22, 2020ibbotson20201 Comment400573 - 3D Asset Design

I found that most of the different vintage wall phones designs followed the same patter, even to the point where they had the same text plate beneath the dial. I used this reference for the placement of the different elements of the model. I found it interesting that this design used buttons instead of holes…

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3D Art for Games – Production – Model 3 – Vintage Fuel Pump

Nov 21, 2020ibbotson20201 Comment400573 - 3D Asset Design

This is the reference I used to make my original design. I love the different black end pieces on the body and the clock style face for the gallons used. I also like the light shown above the clock face as I plan to have every asset which would have a light source use one…

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3D Art for Games – Wireframes – Post 2 – Fuel Pump & Phone

Nov 21, 2020ibbotson2020400573 - 3D Asset Design

Fuel Pump There are a few different parts to this model which intersect. Though again, this never posed an issue for me. I don’t know if that is the correct way to do so, but as are as I could tell it worked fine. 1950’s Phone With the phone I think you can really see…

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3D Art for Games – Production – Model 1 – Bar Stool

Nov 20, 2020ibbotson2020400573 - 3D Asset Design

My group theme for my assets is a 1950’s Diner. I’m very happy with this theme as it gives great versatility in the assets I can design. The first asset I created was a bar stool. This was because i felt the model was more complex than some of the model choices but simpler than…

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3D Art for Games – Wireframes – Post 1- Bar Stool + Ceiling Light

Nov 20, 2020ibbotson2020400573 - 3D Asset Design

Bar Stool Here I have listed my bar stool wireframes. Personally, I can’t make much sense of the pure wireframe view. I have highlighted the more complicated sections of the design so that you can see how the different components of the model interact with each other. Over the course of producing these assets I…

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3D Art for Games – Production – Model 2 – Ceiling Light

Nov 19, 2020ibbotson2020400573 - 3D Asset Design

The second of my ten assets was a metal ceiling light. Using a retro styling I felt like this would be a good model to produce as it was not too complex but did use methods which I had not previously used and wanted to experiment with. What I really liked about this ceiling light…

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2D Art for Games – Digital Perspective

Nov 19, 2020ibbotson2020440947 - 2D Art for games

following on from my previous hand drawn perspective sketch this week I recreated that design using Adobe Illustrator. I found two YouTube videos which were very useful for this task. One of these videos showed me how to access and use the two point perspective grid tool (Erin Gipford, 2018) and the other showed me…

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