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  • PPD

Author: ibbotson2020

Intro to game engines – Devlog 6 – Final Thoughts

Jan 25, 2021ibbotson20201 Comment440946 - Intro To Game Engines

Welcome to my final devlog. here I will give general thoughts of the issues and challenges I encountered while making my game as well as my thoughts on the final product. There were a few finishing touches I had to make before I would feel comfortable submitting my game. I added a backing track, which…

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Intro to game engines – Devlog 4 – The Tricky Things

Jan 25, 2021ibbotson2020440946 - Intro To Game Engines

I had a meeting with Stuart in order to fix the enemy respawn issue, as it was very confusing and tricky to solve. Ultimately, we did manage to fix the issue but with a compromise being that now all the enemy have the same health. I would have liked to have the different enemies have…

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3D Art for Games – Wireframes – Post 5 – Coffee Machine + Wheels (x2)

Jan 23, 2021ibbotson2020400573 - 3D Asset Design

Coffee Machine I think my best two models are the fuel pump and the coffee machine, which is strange as I didn’t intend for these two to be the focal points of my asset pack. I think these models work well as they strike a nice balance between simplicity and detail. You can see in…

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3D Art for Games – Wireframes – Post 4 – Drinks Dispenser + Jukebox

Jan 23, 2021ibbotson2020400573 - 3D Asset Design

Drinks Dispenser I had a few issues with this model, but the end result worked as well as I could have hoped, in this model again I adapted a mike Hermes method video which gave me the tile design I have here. You can see how I changed the topology from his method in order…

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3D Art for Games – Renders – Post 5 – Coffee Machine + Wheels (x2)

Jan 20, 2021ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Coffee Machine The coffee…

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3D Art for Games – Renders – Post 4 – Drinks Dispenser + Jukebox

Jan 20, 2021ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Drinks Dispenser The final…

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3D Art for Games – Renders – Post 3 – Booth Seat + Vintage TV

Jan 19, 2021ibbotson20201 Comment400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Booth Seat I used…

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3D Art for Games – Renders – Post 2 – Vintage Fuel Pump + Vintage Phone

Jan 19, 2021ibbotson20202 Comments400573 - 3D Asset Design

*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria. Fuel Pump I decided…

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Intro to game engines – Devlog 3 – Making Progress

Jan 13, 2021ibbotson2020440946 - Intro To Game Engines

At this stage I have a more complete game however there are a few issues. I do now have prefabs of my different enemy sprites though I have an issue with the respawning of these different enemies I need to fix. These different enemies each have different variables for the speed and their health, which…

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D3T Rising Star 2021 – Production – Vintage Video Camera

Jan 7, 2021ibbotson2020Uncategorized

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