*Disclaimer*. The assignment brief states I need 200 dpi tiff files. I cannot find a method to achieve this in the render setting in maya. These are 200 ppi tiff files, I have spoken with one of the lecturers and believe these should be high quality enough to fulfil the criteria.

In these render posts I will provide the tiff file as a download along with a jpeg so the image can be seen in the post without a download. Also I will list my final thoughts on each finished model after the various renders are placed.

Ceiling Light

As I am approaching this task in three stages, modelling then texturing and finally rendering the order of these renders is a little random. This was the second model I made however the first I textured and rendered. As I mentioned in my production log, I don’t think this model baked well, perhaps because of the circular nature not lending itself to the low poly model. Perhaps if I had used more subdivisions in the low poly shape this would have been minimalised, however I don’t know how to fix the twisted cable bake.

I like the colour method I used though, and when I make the video of all the assets together, I plan to add light sources to all my ceiling lights which I hope will give a nice effect. Out of all my assets though I think this is perhaps the worst, mostly due to the twisted cable really not working as I intended.

Bar Stool

The bar stool baked better than the ceiling light did, however again the cylindrical nature of the base didn’t translate well from the high poly model to the low poly. Also from a texture standpoint I think the latex cushioning acted a little too similar to the steel when light was applied.  

Overall though I am happy with my final stool. I think the little touches with the scratches and the screw heads work well to make the stool look like it has been used, but not so much a to make it seem ruined. I think the first image shows that the model did translate well to being a baked asset and think that the final image is nice.