I made this model at the same time I made the drink dispenser model, and also had some tricky geometry which I had to fix before I was finished.

When I looked into 1950’s Jukeboxes I found that there were two main designs. One, which has the rounded top is the image most think of when you say Jukebox. I thought however that it would be fun to make my Jukebox the second design, which included a glass top. I thought this would be nice as none of my other assets used glass, and I wanted to see how glass is modelled, textured and rendered.

I began by making the base of the Jukebox. Which was a simply cube, scaled to the size and shape I wanted. Then I added edge loops along the outside faces. I wanted the four sides to differ and so used two different techniques for the connecting sides. For one side I used the circularised method I had used on the TV before )Fig.1), and for the other I used the offset face method I had used on the drinks dispenser (Fig.2).

The main body section was made from a standard poly cube which I then extended and scaled to give me the size I wanted. I then manipulated select vertex to give me the overall shape I wanted (Fig.3). I Also manipulated the face at the front of the design to give me the detail at the front of the shape (Fig.3). Next I added edge loops around the object, to which I then extruded the newly made faces slightly (Fig.4). This gave a nice effect almost like the straps of a barrel which I thought worked well.

The final part of making this piece was to add edge loops and extrude different faces to give me the surround for which the glass face will sit within (Fig.5)

The glass section was very easy to make at this stage. While modelling there is no difference between a glass section and any other section. I used a cylinder to which I deleted all the faces except for one quarter. I then filled the holes now made and changed the geometry on the edge of the shape (Fig.6). This gave me a shape that I could add supporting loops to when I make the high poly model. The last touch was to add two extruded straps, which will be textured out of steel (Fig.7). This will result in making the two pieces fit together well and look like they are made from one piece.

At this point I duplicated my low poly model and added the edge loops needed to make the high poly version. Most of the details for this model will come with the texturing and so as a model looks a little basic.

I did however need to add something that sits under the glass surround. I thought it would look nice to have the various vinyl records all lined up within the glass. I tried a few different ways to make this part of the model. From extruding out of a cylinder at different thicknesses (Fig.9). To making one record disk and duplicating them, keeping them separate (Fig.12).

Eventually I finished with this design (Fig.14). When I texture this model I will also texture a single LP, which I can then fill out the bar fully with.

Overall I’m happy with this design. I like the angular nature of the design and think the straps work well. I think it was a good idea not to do the standard jukebox design and instead do something a little different.

UV

Here is the UV that baked fine. I did have a problem where some of the panels were very small in the UV and so were texture in low definition however I solved this by just redoing the UV with an automatic and cleaning up the result a little.

Texturing

I used the below video to show me how to add an opacity setting for the material, which allowed me to select the glass top while leaving the copper straps as metal.

Hermes, Mike (2018). [Youtube Video] How to create GLASS in Substance Painter 2.6.2. [Accessed 20/01/2021]

I had a couple of small issues with the bake of this model. One part had a strange brightness to it (Fig.1) also the cylinders on the bottom showed the same artefacting as some of my other models (Fig.3). Given how many of my models did the same thing with their cylinders when baked I am wondering if this is just something that comes with a baked model.  

I started with the record, which again shows the issue with trying to bake down cylinders as they took up quite a lot of room in the 2D view and I didn’t want to accidently paint a piece of the record and not be able to fix it like I had with the drinks dispenser (Fig.4).

I then used a worn steel texture for the face plate and the record surround (Fig.5), I wanted something that would contrast nicely with the wood and copper of the rest of the model (Fig.6). I also thought the texture added just enough wear and tear to look authentic without making it seem derelict.

Once I had my copper I used the glass visor texture and set the opacity to clear as seen above (Fig.7). Then I added the wood texture for the body of the design and used a black plastic for the base piece, using red aluminium for highlights (Fig.8)

Final renders can be found here

Referencing

Hermes, Mike (2018). [Youtube Video] How to create GLASS in Substance Painter 2.6.2. Available online: https://www.youtube.com/watch?v=K2ZaDcT7uaE&ab_channel=MikeHermes [Accessed 20/01/2021]

Planet Retro, [Online Blog]. 4 Awesome Vintage Juke Boxes. Retro Planet.com. https://blog.retroplanet.com/4-awesome-vintage-juke-boxes/ [Accessed 05/12/2020]