Bar Stool
Here I have listed my bar stool wireframes. Personally, I can’t make much sense of the pure wireframe view. I have highlighted the more complicated sections of the design so that you can see how the different components of the model interact with each other. Over the course of producing these assets I have learnt to become wary of using the Boolean tool, because of this I have many sections where pieces are left hovering inside each other. I didn’t find any problems with this when texturing and rendering however, so don’t see a problem with this method.
Ceiling Light
The most annoying thing about how this model turned out was the twisted cable. In this viewport you can see where I thought the detail of the twist would bake onto the basic cylinder of the low poly given how they fit into the same silhouette, sadly though this simply didn’t work. Once I have some free time come summer I will experiment with the best way to bake down cables, as a few of my models used hoses and I faced annoyances with all of them.