This was my first attempt at creating a 3D asset using Autodesk maya. I attempted several different designs before settling one. Firstly, I created a standard polygon cylinder. With the default height, width, and depth.
![](https://ibbotson-2020.hulldesign.co.uk/wp-content/uploads/2020/09/1-1024x483.jpg)
Next, I switched to face mode and deleted the top layer of the cylinder. Thus, giving me a very basic cup shaped cylinder. However, this shape was too thin to be used as a convincing object and so through using the extrude tool I increased the thickness of the object to 0.1. Giving me a much more authentic mug thickness.
![](https://ibbotson-2020.hulldesign.co.uk/wp-content/uploads/2020/09/2-1024x486.jpg)
After this I moved the cylinder to one side so I could create the handle for the mug. I did this by creating a polygon torus and rotating it along the x line by ninety degrees.
![](https://ibbotson-2020.hulldesign.co.uk/wp-content/uploads/2020/09/4-1024x490.jpg)
Then I deleted half of the torus, thus giving me a rough handle shape. Before setting the radius of the shape to point seventy-five.
![](https://ibbotson-2020.hulldesign.co.uk/wp-content/uploads/2020/09/5-1024x472.jpg)
After this I made both the handle and the cylinder cup smooth via the mesh tool and placed the parts so that they touched one another.
![](https://ibbotson-2020.hulldesign.co.uk/wp-content/uploads/2020/09/6-1024x634.jpg)
One issue found at this stage was that the new smoothened shape for the cylinder didn’t sit flush with the handle, so to counter this I used the multi-cut tool to cut the handle so that it sat flush with the cup.
Finally, I combined the two shapes so that they make one 3D mug asset. Ready to be textured.
![](https://ibbotson-2020.hulldesign.co.uk/wp-content/uploads/2020/09/7-1024x547.jpg)